In addition to the official release date for the mobile title, Blizzard Entertainment also revealed that Diablo Immortal is coming to PC on the same day, though that version will be a free-to-play open beta at the start.Īccording to the announcement, Diablo Immortal is the largest Diablo video game that Blizzard has ever released in terms of distinct zones, unique encounters, and so on. His response was short and to the point, with just a simple ‘Lazy, huh?’ thrown back at Jessup.Diablo Immortal, the upcoming free-to-play video game for mobile devices, will officially release on June 2nd for Android and iOS, Blizzard Entertainment announced today. Rather than you becoming increasingly more powerful than enemies, they increase in toughness at the same time as you level up.īlizzard President Mike Ybarra was quick to spot Jessup’s tweet and he definitely didn’t seem too thrilled about it. Scaling refers to the game’s difficulty ramping up as your character grows stronger. While Jessup singled out Diablo 4 to make his point, he was talking about enemy scaling in video games overall, slamming the system as ‘lazy’ and claiming that it ‘ruins player power trips.’ One of the dissenters was Bungie’s Chad Jessup, who took to Twitter to unleash his frustration, branding Diablo 4’s enemy scaling as ‘one of the worst ideas.’ While the game introduced numerous new features, such as an expansive open world and improved mechanics, it hasn’t been without its detractors. Diablo 4 is not beyond criticism (pic: Blizzard)Ī Bungie employee’s scathing tweet about Diablo 4’s enemy scaling reached Blizzard’s President’s ears, and he certainly wasn’t happy about it.ĭespite launching a few weeks ago, Diablo 4 has already garnered widespread acclaim, receiving positive reviews and praise from players.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |